Fighting games are a unique beast in the video game industry. Their survival is dependent on the community. Being such a large gamble in the marketplace, not many developers take a risk with a game that could potentially lose interest in a few days. While the consumption of video games is a different subject, it relates heavily to Capcom’s latest title in their acclaimed series: Street Fighter V. But does the game live up to the hype?
Back in December 5 of 2014, a trailer for a previously unannounced Street Fight V made its way onto YouTube. While the takedown of the leaked trailer was fast, a large majority of people got to witness a glimpse of the next installment of the franchise. Two years later, Street Fighter V launched on the PC and the Playstation 4 console.
The developers at Capcom were planning on delivering the game in a more abstract way. Rather than rushing the game out the door, it was decided that the game itself would be treated as a platform. Meaning that once the game had hit store shelves, Capcom could continue to work on the game as well as add in more content in order to keep the fighting community hooked on it. The idea that the consumers believe that the game shipped unfinished is not only inaccurate, Capcom made it clear that the first month of the game would be focused solely on online play.
In terms of visuals, Street Fighter V delivers a swathe of heavily vibrant colors mixed with equally gorgeous character designs. In fighting games, it is essential that one can establish how a character plays just by looking at their core design. For example, the new character Necalli has nothing except worn down rags and large red dreadlocks. With scars across his body and a hunched stance, one can assume that his playing style is frantic, relying solely on pressuring his opponents to win.
Each of the sixteen playable characters (six more to be added throughout the year) all have unique animations and play vastly differently from one another. Even though the roster is diverse, the game is still balanced and focuses only on player skill. Which brings up one of the most satisfying aspects of the game: the player’s own personal progression.
While the game has limited modes for now, the current build of the game is dependent on the players themselves. This allows newcomers and long time fans to acclimate with the new mechanics of the game. Similar to a workout routine, players log in, practice their preferred character, and work toward an end result that hopefully makes them better at the game. Of course, the appeal itself is limited in that sense.
While Street Fighter V aims to appeal to the casual video game player, there isn’t quite enough content to sink your teeth into. That being said, however, the game is fantastic. Those who are unsure of picking up a copy might be better off waiting until the end of March when the first update hits the game.